Learning Maya 7: The Modeling & Animation Handbook
ISBN: 978-1-894893-87-9
Paperback
745 pages
September 2005
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US $69.99
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Polygon Modeling.
NURBS Modeling. Subdivision Surface Modeling. General Modeling Issues. Tessalation; Texturing. Use layers to organize your work. Create Skeleton Chains and edit joint orientation. Set up Single Chain, Rotation Plane, and Spline IK Solvers. Use Set Driven Key to create powerful yet simple control systems. Understand and use both Forward and Inverse Kinematics. Simulate the deformation of clothing using Wire Deformers and Set Driven Key. Drive joint rotation with a Blendshape Slider to help consolidate your control windows. Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. Create complex and subtle character deformations through the use of Clusters and Lattices. |


