Body Language: Advanced 3D Character Rigging
ISBN: 978-0-470-17387-9
Paperback
395 pages
May 2008
If you are an instructor, you may request an evaluation copy for this title.
US $49.99
Residents outside the United States can purchase books through our International Distributors. |
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Table of Contents
Introduction.
Chapter 1 The Vehicle to Get You There: Applications and Approaches. Chapter 2 Getting to Know You: Maya’s Interface. Chapter 3 Rigging That’s Right: Rigging Concepts You Need to Know. Chapter 4 Torso Rigging Techniques. Chapter 5 Creating Contrapposto: Perfecting Pelvis Rigging. Chapter 6 Arms of Mass Deformation: Real and Unreal Arm Creation. Chapter 7 Getting a Leg Up on the Competition: Understanding Legs and Feet. Chapter 8 Hands That Grab Your Attention: Hand Rigging Techniques. Chapter 9 A Head above the Rest: Controlling the Head and Neck. Chapter 10 What Are You Looking At? Realistic Eyes. Chapter 11 Show Your Teeth: Creating the Mouth and Jaw. Chapter 12 Can’t You See What I’m Saying? Logical Viseme Creation Chapter 13 Control That Face of Yours:Working with Expressions and Facial User Interfaces. Chapter 14 Deforming and Organizing Your Rig. Chapter 15 Mel Scripting: An Introduction. Chapter 16 UV Mapping and UVLayout. Chapter 17 Maya Muscle. Chapter 18 The Skinny on Skinning: Effective Surface Attachment. Chapter 19 Implementing a Character Pipeline: Pipeline in a Box. Appendix About the Companion CD. Index. |


