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Body Language: Advanced 3D Character Rigging
Eric Allen, Kelly L. Murdock, Jared Fong (Contributions by), Adam G. Sidwell (Contributions by)
ISBN: 978-0-470-17387-9
Paperback
395 pages
May 2008
US $49.99 Add to Cart

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About This Title | Errata
Introduction.

Chapter 1 The Vehicle to Get You There: Applications and Approaches.

Chapter 2 Getting to Know You: Maya’s Interface.

Chapter 3 Rigging That’s Right: Rigging Concepts You Need to Know.

Chapter 4 Torso Rigging Techniques.

Chapter 5 Creating Contrapposto: Perfecting Pelvis Rigging.

Chapter 6 Arms of Mass Deformation: Real and Unreal Arm Creation.

Chapter 7 Getting a Leg Up on the Competition: Understanding Legs and Feet.

Chapter 8 Hands That Grab Your Attention: Hand Rigging Techniques.

Chapter 9 A Head above the Rest: Controlling the Head and Neck.

Chapter 10 What Are You Looking At? Realistic Eyes.

Chapter 11 Show Your Teeth: Creating the Mouth and Jaw.

Chapter 12 Can’t You See What I’m Saying? Logical Viseme Creation

Chapter 13 Control That Face of Yours:Working with Expressions and Facial User Interfaces.

Chapter 14 Deforming and Organizing Your Rig.

Chapter 15 Mel Scripting: An Introduction.

Chapter 16 UV Mapping and UVLayout.

Chapter 17 Maya Muscle.

Chapter 18 The Skinny on Skinning: Effective Surface Attachment.

Chapter 19 Implementing a Character Pipeline: Pipeline in a Box.

Appendix About the Companion CD.

Index.